Pre-Production and Planning for a Computer Game
Types of
production:
Types of production is when you decide what type of product
you are making, for example you might be making a video game, a movie or a
music video.
Finance:
There are a few different types of financing, there is
self-financing, indie funding and crowd funding are a few methods for funding a
game. Self-financing is when you completely fund a game project by yourself,
usually when some self-funds a game they work a normal job and make the game in
their spare time. Most indie games are zero budget/self-funded. That means the
developer works on the game in their spare time, while working a normal job. If
the first game makes them money they can then use that to go full time and fund
their next game. Crowd funding is when you use a site like kick starter to get normal
people to give you money to develop your game. There are two types of crowd
funding, donation based and reward based. Donation based it when people give
you money because they like your product and want to help you fund it. When I
make my game I won’t be needing any kind of funding because the software I’ll
be using is free to use.
Time
constraints:
Time constraints are when you are working to a deadline and making sure a project doesn’t take
too long so people stay interested in
whatever product you are producing.
Personnel:
There are a number of people needed in order to create a
game, you’ll need a producer, a publisher, a designer, an artist and programmer
generally the main people you’ll need to develop a game. Producers are in
charge of managing the development team, schedules, reports progress, hires and
assigns staff and so on. The publisher is responsible for publishing the game.
Video game publishers are also responsible for their product's manufacturing
and marketing, including market research and all parts of advertising.
Publishers normally finance the development process. When I make my game I
won’t need anyone else to help me because my game isn’t that complex so I can
make it by myself.
Facilities:
To create something you’ll need the facilities to do it, for
example if you plan on making a triple a game you’ll need a whole office for
people in your development team. For my game ill need to use the computers in
the games development room in college.
Materials:
In order to create anything you need the materials to do so,
for example if you’re making a video game you’ll need game development
software, for example I am currently making a platform game using game maker.
Contributors
and codes of practice:
Contributors are people you might need to create your game,
for example voice actors, artists, if you’re making a game about World War 2
you might need an expert about it to make it look more professional and
realistic. Codes of practice is the legal side of developing something, for
example copyright, health and safety laws, Insurance such as public liability and
completion insurance.
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