Tuesday, 15 September 2015

Unit 78 digital graphics for computer games

Unit 78 Digital Graphics for Computer Games
Artistic styles in video games
There are lots of different types of artistic styles used in video games such as cell shading, photo realism and exaggerated are just a few. Some developers will even use more than one of these styles in one game.

Photo-realism:

Photo realism is when developers of a computer game attempt to make a game that tries to look and replicate real life. In recent year’s developers have started more and more photo realistic games because as technology gets better and more advanced developers have the tools to create games that look more and more like real life. Here are a few examples of photo-realistic games that have been created in recent years:

-Forza motorsport 5

This is a game that over the years has gotten more and more realistic as technology has gotten better and more advance the developers of Forza have been able to create a game that can be difficult to tell to distinguish from real life. This car was created by the developers Forza in engine and looks amazingly close to a real life photograph.

-Battlefield 4

Battlefield 4 is one of the most popular first person shooter games that exists today. This game looks almost as close to real life as you can get for a game in this genre, it was created by EA using the frostbite 3 engine and in the right hands this engine can be used to create amazingly realistic games. This picture has been created in the frostbite engine for battlefield 4 and looks a lot like a real photograph. https://www.youtube.com/watch?v=lqRQiBiiYQc

Exaggerated:

This art style is most commonly used in anime and manga, this style of art is when the designer or artist exaggerates parts of characters, characters emotions and environments, most games that use this art style normally have a Japanese influence. When using this art style designers often exaggerate things like the characters eyes and other facial features to show emotion or weapons that that character will use, for example a designer may create a character with big eyes and an ear to ear smile who uses a sword or machine gun that’s twice the size of his entire body. The colours and lighting that appears in this style can also be much exaggerated, for example colours might be much brighter than normal or designers can really go overboard with lighting and shadowing on characters.

-Dark soul’s series

Dark souls is a game where characters, weaponry and armor and are very exaggerated, this is largely because the game was created by a Japanese development studio called from software, because of this in this players can wield weapons and armor that is greatly exaggerated and even the strongest humans could never use, for example there is a weapon call dragon tooth that is about three times the size of your character. https://www.youtube.com/watch?v=Msuai1vjqiE 

-Dragon ball games

Dragon ball z games are fighting games based off the anime/manga dragon ball. These games use over the top special attacks and some characters are inhumanly muscular, all the characters can fly and some use over the top weapons and some attacks can destroy planets and change the map you are fighting on.

Cell shading:

Cell shading is becoming a very popular art style for game designers. Originally it was used in animation but it has since been recreated to be a games design style, in games cell shading makes games look cartoonish, almost resembling a comic book, these games look colourful and fun to look at. This style is really popular with games that started out as comic books.

-Borderlands

Borderlands is a very popular game series and one of the most popular cell shaded games, this game also uses an exaggerated style, this game looks very cartoony and all the characters, weapons and most things in the game have black lines around them making this game feel and look like a cartoon. Most of the characters are very un-proportional, for example some characters have really fat bodies and some have really big muscles.       

- Simpsons road rage:

The Simpsons road rage is a driving game where you drive around Springfield basically destroying things and racing the other residents of Springfield. The cell shading in this game really works because it really suits the Simpson’s cartoony feel and art style from the TV program




Abstract:

Abstract games are pretty much games that try to get as far away from realism as possible. These games almost always have features that are unrealistic and look different to different people. The style normally consists of lines and shapes that don’t really resemble anything from reality. Games that use this art style are becoming more popular in recent years.

Proteus:

Proteus is an open world exploration game, this game is based around adventuring and discovering an island, there aren’t really any specific goals. You explore an environment where every creature and plant has a musical signature that is unique to it, this changes the sounds and general audio in game depending where you are. The game world is randomly generated which mean each world is unique.





Tuning:
This is a 3D abstract platformer that is really unique even for an abstract game, it has no fixed camera angles and has organically moving sections. The goal of this game is to complete levels that get more strange and abstract.






Noir art style:  

Games that use this style look dark and depressing at times, they often have a 50s/60s feel about them but this art style has been used across many styles of games, most commonly side-scroller/2D indie games. This art style is also used a lot in the film industry in films like Sin City and The Watchmen.

-Limbo:

Limbo is a puzzle/platformer game where you play as a boy with no name and guide him through dangerous environments and traps as he searches for his sister. The game is presented in black-and-white tones and using lighting and editing effects to create a horror type atmosphere while the player navigates through the game world.




-Calvino Noir

Calvino noir is a point and click adventure game based on a 240 year old sketch. The mechanics of the game are relatively simple and the story is interesting, but the games main selling point are the visuals inspired by the film noir art style.    http://www.wired.com/2015/08/film-noir-french-architecture-inspired-stunning-adventure-game/